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59
src/main/java/tech/nevets/admininv/AdminInv.java
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59
src/main/java/tech/nevets/admininv/AdminInv.java
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package tech.nevets.admininv;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.*;
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public class AdminInv extends JavaPlugin {
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private HashMap<UUID, SerializablePlayerInventory> playerMap;
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private SaveInventories saveTask;
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public AdminInv() {
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}
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public void onEnable() {
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if (!this.getDataFolder().exists()) {
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this.getDataFolder().mkdir();
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}
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this.saveDefaultConfig();
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this.playerMap = new HashMap();
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this.getCommand("adminmode").setExecutor(new AdminInvCmdExecutor(this.playerMap, this));
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this.getLogger().info("AdminMode successfully enabled.");
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int time;
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if (this.getConfig().contains("savetime")) {
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time = this.getConfig().getInt("savetime") * 20;
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} else {
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time = 600;
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this.getConfig().set("savetime", Integer.valueOf(time));
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time = time * 20;
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}
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this.saveTask = new SaveInventories(this.playerMap.values());
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this.saveTask.runTaskTimerAsynchronously(this, time, time);
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if (!this.getConfig().contains("teleportOnSwitch")) {
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this.getConfig().set("teleportOnSwitch", false);
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}
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this.saveConfig();
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}
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public void onDisable() {
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Iterator i$ = this.playerMap.values().iterator();
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while(i$.hasNext()) {
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SerializablePlayerInventory invent = (SerializablePlayerInventory)i$.next();
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invent.save();
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}
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this.getLogger().info("AdminMode successfully disabled.");
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}
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public void updateSaveList() {
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this.saveTask.cancel();
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int time = this.getConfig().getInt("savetime") * 20;
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Collection<SerializablePlayerInventory> inventories = Collections.synchronizedList(new ArrayList(this.playerMap.values()));
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this.saveTask = new SaveInventories(inventories);
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this.saveTask.runTaskTimerAsynchronously(this, time, time);
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}
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}
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111
src/main/java/tech/nevets/admininv/AdminInvCmdExecutor.java
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111
src/main/java/tech/nevets/admininv/AdminInvCmdExecutor.java
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@@ -0,0 +1,111 @@
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package tech.nevets.admininv;
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import org.apache.commons.lang.Validate;
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import org.bukkit.Bukkit;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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import java.util.logging.Level;
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public class AdminInvCmdExecutor implements CommandExecutor {
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private final HashMap<UUID, SerializablePlayerInventory> playerMap;
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private final AdminInv parent;
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public AdminInvCmdExecutor(HashMap<UUID, SerializablePlayerInventory> map, AdminInv parentPlugin) {
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this.playerMap = map;
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this.parent = parentPlugin;
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}
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public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
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try {
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if (args.length >= 1) {
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if (args[0].equals("reload")) {
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if (sender.hasPermission("adminmode.reload")) {
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this.parent.reloadConfig();
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sender.sendMessage("AdminMode config successfully reloaded.");
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return true;
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}
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sender.sendMessage("You do not have the proper permissions to run this command.");
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return true;
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}
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sender.sendMessage("Unrecognized command parameter. Ignoring.");
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return false;
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}
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if (sender instanceof Player) {
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Player player = (Player)sender;
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if (player.hasPermission("adminmode.main")) {
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SerializablePlayerInventory inventory = (SerializablePlayerInventory)this.playerMap.get(player.getUniqueId());
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if (inventory == null) {
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inventory = new SerializablePlayerInventory(player.getUniqueId(), this.parent);
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this.playerMap.put(player.getUniqueId(), inventory);
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this.parent.updateSaveList();
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}
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inventory.toggleAdminInventory();
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this.runCommands("commands.generic", player);
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if (inventory.getInAdminMode()) {
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player.sendMessage("Setting inventory mode to admin mode.");
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this.runCommands("commands.toAdmin", player);
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} else {
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player.sendMessage("Setting inventory mode to normal mode");
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this.runCommands("commands.toSurvival", player);
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}
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return true;
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}
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player.sendMessage("You do not have the proper permissions.");
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} else {
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sender.sendMessage("Command " + label + " can only be run by a player.");
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}
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} catch (Exception var7) {
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this.parent.getLogger().log(Level.SEVERE, "Error, in the adminmode command.", var7);
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}
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return false;
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}
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private void runCommands(String commandPath, Player sender) {
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Validate.notNull(commandPath, "The commandPath argument to runCommands cannot be null");
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List commands = this.parent.getConfig().getList(commandPath);
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if (commands == null) {
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this.parent.getLogger().log(Level.WARNING, "No list and config path {0}. Ignoring.", commandPath);
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} else {
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Iterator i$ = commands.iterator();
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while(true) {
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Object o;
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do {
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if (!i$.hasNext()) {
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return;
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}
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o = i$.next();
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} while(!(o instanceof String));
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StringBuilder builder = new StringBuilder((String)o);
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while(builder.indexOf("<player>") >= 0) {
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int startIndex = builder.indexOf("<player>");
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builder.replace(startIndex, startIndex + 8, sender.getName());
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}
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if (builder.toString().startsWith("/")) {
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builder.delete(0, 1);
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Bukkit.getServer().dispatchCommand(sender, builder.toString());
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} else {
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Bukkit.getServer().dispatchCommand(Bukkit.getConsoleSender(), builder.toString());
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}
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}
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}
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}
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}
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26
src/main/java/tech/nevets/admininv/SaveInventories.java
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26
src/main/java/tech/nevets/admininv/SaveInventories.java
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@@ -0,0 +1,26 @@
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package tech.nevets.admininv;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.Collection;
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import java.util.Iterator;
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public class SaveInventories extends BukkitRunnable {
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private Collection<SerializablePlayerInventory> inventories;
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public SaveInventories(Collection<SerializablePlayerInventory> toSave) {
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this.inventories = toSave;
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}
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public void run() {
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Iterator i$ = this.inventories.iterator();
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while(i$.hasNext()) {
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SerializablePlayerInventory inv = (SerializablePlayerInventory)i$.next();
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if (inv != null) {
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inv.save();
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}
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}
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}
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}
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@@ -0,0 +1,157 @@
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package tech.nevets.admininv;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.io.File;
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import java.io.IOException;
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import java.util.List;
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import java.util.UUID;
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import java.util.logging.Level;
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public class SerializablePlayerInventory {
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private ItemStack[] normalItems;
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private ItemStack[] normalArmor;
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private ItemStack[] adminItems;
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private ItemStack[] adminArmor;
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private UUID playerUUID;
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private boolean inAdminMode;
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private YamlConfiguration inventoryConfig;
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private File inventoryConfigFile;
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private JavaPlugin plugin;
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private Location adminLoc;
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private Location normalLoc;
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public SerializablePlayerInventory(UUID playerUUID, JavaPlugin parentPlugin) {
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this.playerUUID = playerUUID;
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this.plugin = parentPlugin;
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File[] arr$ = parentPlugin.getDataFolder().listFiles();
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int len$ = arr$.length;
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for(int i$ = 0; i$ < len$; ++i$) {
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File f = arr$[i$];
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YamlConfiguration config;
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List nitems;
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List narmor;
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List aitems;
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List aarmor;
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if (f.getName().equals(playerUUID.toString() + ".v1.0")) {
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try {
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this.plugin.getLogger().info("Reading from file.");
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config = YamlConfiguration.loadConfiguration(f);
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this.inAdminMode = config.getBoolean("misc.inAdminMode");
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nitems = (List)config.get("normal.items");
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this.normalItems = (ItemStack[])nitems.toArray(new ItemStack[0]);
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narmor = (List)config.get("normal.armor");
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this.normalArmor = (ItemStack[])narmor.toArray(new ItemStack[0]);
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aitems = (List)config.get("admin.items");
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this.adminItems = (ItemStack[])aitems.toArray(new ItemStack[0]);
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aarmor = (List)config.get("admin.armor");
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this.adminArmor = (ItemStack[])aarmor.toArray(new ItemStack[0]);
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int x = config.getInt("normal.location.x");
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int y = config.getInt("normal.location.y");
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int z = config.getInt("normal.location.z");
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String worldName = config.getString("normal.location.world");
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World world = Bukkit.getWorld(worldName);
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this.normalLoc = new Location(world, x, y, z);
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x = config.getInt("admin.location.x");
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y = config.getInt("admin.location.y");
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z = config.getInt("admin.location.z");
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worldName = config.getString("admin.location.world");
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world = Bukkit.getWorld(worldName);
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this.adminLoc = new Location(world, x, y, z);
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this.inventoryConfig = config;
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this.inventoryConfigFile = f;
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return;
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} catch (ClassCastException var17) {
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this.plugin.getLogger().log(Level.SEVERE, "Invalid cast", var17);
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}
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}
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}
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Player player = Bukkit.getPlayer(playerUUID);
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this.plugin.getLogger().log(Level.INFO, "No file for player: {0}. Creating new instance.", player.getName());
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PlayerInventory inventory = player.getInventory();
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this.normalItems = inventory.getContents().clone();
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this.normalArmor = inventory.getArmorContents().clone();
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this.adminItems = new ItemStack[36];
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this.adminArmor = new ItemStack[4];
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this.inAdminMode = false;
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this.normalLoc = Bukkit.getPlayer(playerUUID).getLocation();
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this.adminLoc = Bukkit.getPlayer(playerUUID).getLocation();
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this.inventoryConfigFile = new File(this.plugin.getDataFolder() + File.separator + playerUUID.toString() + ".v1.0");
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this.inventoryConfig = new YamlConfiguration();
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}
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public SerializablePlayerInventory(Player p, JavaPlugin parentPlugin) {
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this(p.getUniqueId(), parentPlugin);
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}
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public synchronized void toggleAdminInventory() {
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Player player = Bukkit.getPlayer(this.playerUUID);
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PlayerInventory inventory = player.getInventory();
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if (this.inAdminMode) {
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this.adminItems = inventory.getContents().clone();
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this.adminArmor = inventory.getArmorContents().clone();
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inventory.setContents(this.normalItems);
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inventory.setArmorContents(this.normalArmor);
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} else {
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this.normalItems = inventory.getContents().clone();
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this.normalArmor = inventory.getArmorContents().clone();
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inventory.setContents(this.adminItems);
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inventory.setArmorContents(this.adminArmor);
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}
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FileConfiguration config = this.plugin.getConfig();
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if (config.contains("teleportOnSwitch")) {
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boolean teleport = config.getBoolean("teleportOnSwitch");
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if (teleport) {
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if (this.inAdminMode) {
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this.adminLoc = player.getLocation();
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if (this.normalLoc != null) {
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player.teleport(this.normalLoc);
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}
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} else {
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this.normalLoc = player.getLocation();
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if (this.adminLoc != null) {
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player.teleport(this.adminLoc);
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}
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}
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}
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}
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this.inAdminMode = !this.inAdminMode;
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}
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public synchronized void save() {
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this.inventoryConfig.set("normal.items", this.normalItems);
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this.inventoryConfig.set("normal.armor", this.normalArmor);
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this.inventoryConfig.set("admin.items", this.adminItems);
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this.inventoryConfig.set("admin.armor", this.adminArmor);
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this.inventoryConfig.set("misc.inAdminMode", this.inAdminMode);
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this.inventoryConfig.set("normal.location.x", this.normalLoc.getX());
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this.inventoryConfig.set("normal.location.y", this.normalLoc.getY());
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this.inventoryConfig.set("normal.location.z", this.normalLoc.getZ());
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this.inventoryConfig.set("normal.location.world", this.normalLoc.getWorld().getName());
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this.inventoryConfig.set("admin.location.x", this.adminLoc.getX());
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this.inventoryConfig.set("admin.location.y", this.adminLoc.getY());
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this.inventoryConfig.set("admin.location.z", this.adminLoc.getZ());
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this.inventoryConfig.set("admin.location.world", this.adminLoc.getWorld().getName());
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try {
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this.inventoryConfig.save(this.inventoryConfigFile);
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} catch (IOException var2) {
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this.plugin.getLogger().log(Level.SEVERE, "Error saving config file for player: " + Bukkit.getPlayer(this.playerUUID).getName(), var2);
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}
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}
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public boolean getInAdminMode() {
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return this.inAdminMode;
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}
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}
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20
src/main/resources/config.yml
Normal file
20
src/main/resources/config.yml
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@@ -0,0 +1,20 @@
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#Items under this run after a particular change of mode
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#The placeholder <player> can be used to represent the players name
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#if the command starts with a / it is run by the player, otherwise it is run by
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#the console.
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commands:
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#Runs everytime a player switches
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generic:
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#- say <player> has switched modes
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#Runs when the player switches into admin mode
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toAdmin:
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#- gamemode <player> 1
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#Runs when the player switches into survival mode
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toSurvival:
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#- /gamemode 0
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#How much time to wait (in seconds) before saving all adminmode inventories.
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#This is also the time it will wait after plugin intialization to run
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#Defaults to 10 minutes
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savetime: 600
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#Decides whetehr or not player should teleport on switching from AdminMode;
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teleportOnSwitch: false
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21
src/main/resources/plugin.yml
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21
src/main/resources/plugin.yml
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@@ -0,0 +1,21 @@
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name: AdminInv
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main: tech.nevets.admininv.AdminInv
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version: 1.0
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api-version: 1.18
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commands:
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adminmode:
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description: toggles a player's mode.
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usage: /<command> [reload]
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permission-message: You don't have the permission "adminmode.main".
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permissions:
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adminmode.*:
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description: Gives access to all adminmode commands.
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children:
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adminmode.main: true
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adminmode.reload: true
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adminmode.main:
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description: Allows the basic use of the plugin.
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default: op
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adminmode.reload:
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description: Allows a user to reload the plugin.
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default: op
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Reference in New Issue
Block a user