Update Main.java
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package net.nevets.everythingvanilla;
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					package net.nevets.everythingvanilla;
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import net.fabricmc.api.ModInitializer;
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					import net.fabricmc.api.ModInitializer;
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					import net.fabricmc.fabric.api.biome.v1.BiomeModifications;
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					import net.fabricmc.fabric.api.biome.v1.BiomeSelectors;
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import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder;
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					import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder;
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import net.minecraft.block.Block;
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					import net.minecraft.block.Block;
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import net.minecraft.entity.EquipmentSlot;
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					import net.minecraft.entity.EquipmentSlot;
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@ -8,13 +10,24 @@ import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffects;
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					import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.item.*;
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					import net.minecraft.item.*;
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import net.minecraft.util.Identifier;
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					import net.minecraft.util.Identifier;
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					import net.minecraft.util.registry.BuiltinRegistries;
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import net.minecraft.util.registry.Registry;
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					import net.minecraft.util.registry.Registry;
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					import net.minecraft.util.registry.RegistryKey;
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					import net.minecraft.world.gen.GenerationStep;
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					import net.minecraft.world.gen.decorator.Decorator;
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					import net.minecraft.world.gen.decorator.RangeDecoratorConfig;
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					import net.minecraft.world.gen.feature.ConfiguredFeature;
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					import net.minecraft.world.gen.feature.Feature;
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					import net.minecraft.world.gen.feature.OreFeatureConfig;
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import net.nevets.everythingvanilla.armor.BaseArmor;
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					import net.nevets.everythingvanilla.armor.BaseArmor;
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import net.nevets.everythingvanilla.armor.EmeraldArmorMaterial;
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					import net.nevets.everythingvanilla.armor.EmeraldArmorMaterial;
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					import net.nevets.everythingvanilla.armor.PlatinumArmorMaterial;
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import net.nevets.everythingvanilla.blocks.GoldNetheriteBlock;
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					import net.nevets.everythingvanilla.blocks.GoldNetheriteBlock;
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import net.nevets.everythingvanilla.blocks.PlatinumOre;
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					import net.nevets.everythingvanilla.blocks.PlatinumOre;
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					import net.nevets.everythingvanilla.blocks.PlatinumBlock;
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import net.nevets.everythingvanilla.items.CookedVillagerMeat;
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					import net.nevets.everythingvanilla.items.CookedVillagerMeat;
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import net.nevets.everythingvanilla.items.PlatinumIngot;
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					import net.nevets.everythingvanilla.items.PlatinumIngot;
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					import net.nevets.everythingvanilla.items.PlatinumNugget;
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import net.nevets.everythingvanilla.items.RawVillagerMeat;
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					import net.nevets.everythingvanilla.items.RawVillagerMeat;
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import net.nevets.everythingvanilla.tools.*;
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					import net.nevets.everythingvanilla.tools.*;
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@ -24,35 +37,81 @@ public class Main implements ModInitializer {
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    public static final ItemGroup ALL = FabricItemGroupBuilder.build(
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					    public static final ItemGroup ALL = FabricItemGroupBuilder.build(
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            new Identifier("vanilla", "all"),
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					            new Identifier("vanilla", "all"),
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            () -> new ItemStack((Items.GRASS_BLOCK)));
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					            () -> new ItemStack((Items.GRASS_BLOCK)));
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					    //Combat Tab
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					    public static final ItemGroup COMBAT = FabricItemGroupBuilder.build(
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					            new Identifier("vanilla", "combat"),
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					            () -> new ItemStack((Items.DIAMOND_SWORD)));
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					    //Tools Tab
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					    public static final ItemGroup TOOLS = FabricItemGroupBuilder.build(
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					            new Identifier("vanilla", "tools"),
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					            () -> new ItemStack((Items.DIAMOND_PICKAXE)));
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					    //Food Tab
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					    public static final ItemGroup FOOD = FabricItemGroupBuilder.build(
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					            new Identifier("vanilla", "food"),
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					            () -> new ItemStack((Main.COOKEDVILLAGERMEAT)));
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    public static final Block GOLDNETHERITEBLOCK = new GoldNetheriteBlock();
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					    public static final Block GOLDNETHERITEBLOCK = new GoldNetheriteBlock();
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    public static final Item RAWVILLAGERMEAT = new RawVillagerMeat(new Item.Settings().group(Main.ALL).food(new FoodComponent.Builder().hunger(3).saturationModifier(1.8f).meat().statusEffect(new StatusEffectInstance(StatusEffects.BAD_OMEN, 20*1000000), 0.1f).build()));
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					    public static final Item RAWVILLAGERMEAT = new RawVillagerMeat(new Item.Settings().group(Main.FOOD).food(new FoodComponent.Builder().hunger(3).saturationModifier(1.8f).meat().statusEffect(new StatusEffectInstance(StatusEffects.BAD_OMEN, 20*1000000), 0.1f).build()));
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    public static final Item COOKEDVILLAGERMEAT = new CookedVillagerMeat(new Item.Settings().group(Main.ALL).food(new FoodComponent.Builder().hunger(7).saturationModifier(10f).meat().statusEffect(new StatusEffectInstance(StatusEffects.BAD_OMEN, 20*1000000), 0.1f).build()));
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					    public static final Item COOKEDVILLAGERMEAT = new CookedVillagerMeat(new Item.Settings().group(Main.FOOD).food(new FoodComponent.Builder().hunger(7).saturationModifier(10f).meat().statusEffect(new StatusEffectInstance(StatusEffects.BAD_OMEN, 20*1000000), 0.1f).build()));
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    public static final ArmorMaterial EMERALD_ARMOR = new EmeraldArmorMaterial();
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					    public static final ArmorMaterial EMERALD_ARMOR = new EmeraldArmorMaterial();
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    public static final Item PLATINUMINGOT = new PlatinumIngot(new Item.Settings().group(Main.ALL));
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					    public static final Item PLATINUMINGOT = new PlatinumIngot(new Item.Settings().group(Main.ALL));
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    public static final Block PLATINUMORE = new PlatinumOre();
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					    public static final Block PLATINUMORE = new PlatinumOre();
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					    public static final Item PLATINUMNUGGET = new PlatinumNugget(new Item.Settings().group(Main.ALL));
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					    public static final Block PLATINUMBLOCK = new PlatinumBlock();
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					    public static final ArmorMaterial PLATINUM_ARMOR = new PlatinumArmorMaterial();
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					    //Platinum Ore Generation
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					    private static ConfiguredFeature<?, ?> ORE_PLATINUM_OVERWORLD = Feature.ORE
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					            .configure(new OreFeatureConfig(
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					                    OreFeatureConfig.Rules.BASE_STONE_OVERWORLD,
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					                    Main.PLATINUMORE.getDefaultState(),
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					                    1)) //vein size
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					            .decorate(Decorator.RANGE.configure(new RangeDecoratorConfig(
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					                    0, //bottom offset
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					                    7, //min y level
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					                    12))) //max y level
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					            .spreadHorizontally()
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					            .repeat(1); //number of veins per chunk
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					    @Override
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    public void onInitialize() {
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					    public void onInitialize() {
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        //Blocks
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					        //Blocks
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        Registry.register(Registry.BLOCK, new Identifier("vanilla", "gold_infused_netherite_block"), GOLDNETHERITEBLOCK);
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					        Registry.register(Registry.BLOCK, new Identifier("vanilla", "gold_infused_netherite_block"), GOLDNETHERITEBLOCK);
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        Registry.register(Registry.BLOCK, new Identifier("vanilla", "platinum_ore"), PLATINUMORE);
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					        Registry.register(Registry.BLOCK, new Identifier("vanilla", "platinum_ore"), PLATINUMORE);
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					        Registry.register(Registry.BLOCK, new Identifier("vanilla", "platinum_block"), PLATINUMBLOCK);
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        //Items
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					        //Items
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_ingot"), PLATINUMINGOT);
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_ingot"), PLATINUMINGOT);
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_ore"), new BlockItem(PLATINUMORE, new Item.Settings().group(Main.ALL)));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_ore"), new BlockItem(PLATINUMORE, new Item.Settings().group(Main.ALL)));
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "gold_infused_netherite_block"), new BlockItem(GOLDNETHERITEBLOCK, new Item.Settings().group(Main.ALL)));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "gold_infused_netherite_block"), new BlockItem(GOLDNETHERITEBLOCK, new Item.Settings().group(Main.ALL)));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_nugget"), PLATINUMNUGGET);
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_block"), new BlockItem(PLATINUMBLOCK, new Item.Settings().group(Main.ALL)));
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        //Tools
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					        //Tools
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_pickaxe"), new PickaxeBase(new EmeraldToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_pickaxe"), new PickaxeBase(new EmeraldToolMaterial()));
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_axe"), new AxeBase(new EmeraldToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_axe"), new AxeBase(new EmeraldToolMaterial()));
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_shovel"), new ShovelBase(new EmeraldToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_shovel"), new ShovelBase(new EmeraldToolMaterial()));
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_hoe"), new HoeBase(new EmeraldToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_hoe"), new HoeBase(new EmeraldToolMaterial()));
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_sword"), new SwordBase(new EmeraldToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_sword"), new SwordBase(new EmeraldToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_pickaxe"), new PickaxeBase(new PlatinumToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_axe"), new AxeBase(new PlatinumToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_shovel"), new ShovelBase(new PlatinumToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_hoe"), new HoeBase(new PlatinumToolMaterial()));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_sword"), new SwordBase(new PlatinumToolMaterial()));
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        //Armor
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					        //Armor
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_helmet"), new BaseArmor(EMERALD_ARMOR, EquipmentSlot.HEAD));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_helmet"), new BaseArmor(EMERALD_ARMOR, EquipmentSlot.HEAD));
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_chestplate"), new BaseArmor(EMERALD_ARMOR, EquipmentSlot.CHEST));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_chestplate"), new BaseArmor(EMERALD_ARMOR, EquipmentSlot.CHEST));
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_leggings"), new BaseArmor(EMERALD_ARMOR, EquipmentSlot.LEGS));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_leggings"), new BaseArmor(EMERALD_ARMOR, EquipmentSlot.LEGS));
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_boots"), new BaseArmor(EMERALD_ARMOR, EquipmentSlot.FEET));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "emerald_boots"), new BaseArmor(EMERALD_ARMOR, EquipmentSlot.FEET));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_helmet"), new BaseArmor(PLATINUM_ARMOR, EquipmentSlot.HEAD));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_chestplate"), new BaseArmor(PLATINUM_ARMOR, EquipmentSlot.CHEST));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_leggings"), new BaseArmor(PLATINUM_ARMOR, EquipmentSlot.LEGS));
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "platinum_boots"), new BaseArmor(PLATINUM_ARMOR, EquipmentSlot.FEET));
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        //Food
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					        //Food
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "raw_villager_meat"), RAWVILLAGERMEAT);
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "raw_villager_meat"), RAWVILLAGERMEAT);
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        Registry.register(Registry.ITEM, new Identifier("vanilla", "cooked_villager_meat"), COOKEDVILLAGERMEAT);
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					        Registry.register(Registry.ITEM, new Identifier("vanilla", "cooked_villager_meat"), COOKEDVILLAGERMEAT);
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					        //Ore Generation
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					        RegistryKey<ConfiguredFeature<?, ?>> orePlatinumOverworld = RegistryKey.of(Registry.CONFIGURED_FEATURE_WORLDGEN,
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					                new Identifier("vanilla", "ore_platinum_overworld"));
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					        Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, orePlatinumOverworld.getValue(), ORE_PLATINUM_OVERWORLD);
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					        BiomeModifications.addFeature(BiomeSelectors.foundInOverworld(), GenerationStep.Feature.UNDERGROUND_ORES, orePlatinumOverworld);
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    }
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					    }
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}
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					}
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