Proper API usage again?
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c98c10f72f
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@ -33,11 +33,9 @@ int draw() {
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return -1;
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return -1;
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}
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}
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Paint_NewImage(BlackImage, EPD_2in13_V4_WIDTH, EPD_2in13_V4_HEIGHT, 90, WHITE);
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Paint_NewImage(BlackImage, EPD_2in13_V4_WIDTH, EPD_2in13_V4_HEIGHT, 90, WHITE);
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EPD_2in13_V4_Init();
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Paint_SelectImage(BlackImage);
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Paint_Clear(WHITE);
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Paint_Clear(WHITE);
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Paint_SelectImage(BlackImage)
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Paint_DrawString(32, 10, "Hello, World!", &Font16, WHITE, BLACK);
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Paint_DrawString(32, 10, "Hello, World!", &Font16, WHITE, BLACK);
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const char *confName = "default";
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const char *confName = "default";
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@ -47,10 +45,13 @@ int draw() {
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Paint_DrawString(5, 5, code, &Font24, WHITE, BLACK);
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Paint_DrawString(5, 5, code, &Font24, WHITE, BLACK);
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Paint_DrawRectangle(10, 112, 240, 92, BLACK, DOT_PIXEL_1X1, DRAW_FILL_EMPTY);
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Paint_DrawRectangle(10, 112, 240, 92, BLACK, DOT_PIXEL_1X1, DRAW_FILL_EMPTY);
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EPD_2in13_V4_Display_Base(BlackImage);
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uint64_t timeLeft = getTimeRemainingMS(30);
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uint64_t timeLeft = getTimeRemainingMS(30);
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for (int j = 0; j < 3; ++j) {
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for (int j = 0; j < 3; ++j) {
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for (int i = getTimeRemainingMS(30); i > 200; i = getTimeRemainingMS(30)) {
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for (int i = getTimeRemainingMS(30); i > 200; i = getTimeRemainingMS(30)) {
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Paint_DrawRectangle(10, 112, (timeLeft / (30 * 1000)) * 240, 92, BLACK, DOT_PIXEL_1X1, DRAW_FILL_FULL);
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Paint_DrawRectangle(10, 112, (timeLeft / (30 * 1000)) * 240, 92, BLACK, DOT_PIXEL_1X1, DRAW_FILL_FULL);
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EPD_2in13_V4_Display_Partial(BlackImage);
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DEV_Delay_ms(100);
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DEV_Delay_ms(100);
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}
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}
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}
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}
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