Add a clientside mod example
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@ -2,7 +2,7 @@ package net.fabricmc.example;
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import net.fabricmc.api.ModInitializer;
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import net.fabricmc.api.ModInitializer;
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public class ExampleMod implements ModInitializer {
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public class ExampleMod implements ModInitializer, ClientModInitializer {
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@Override
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@Override
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public void onInitialize() {
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public void onInitialize() {
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// This code runs as soon as Minecraft is in a mod-load-ready state.
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// This code runs as soon as Minecraft is in a mod-load-ready state.
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@ -11,4 +11,13 @@ public class ExampleMod implements ModInitializer {
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System.out.println("Hello Fabric world!");
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System.out.println("Hello Fabric world!");
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}
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}
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@Override
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public void onInitializeClient() {
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// This code runs on the client side only, and should be used to set up
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// client-side logic, such as render or integrated-server tweaks.
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// Proceed with mild caution.
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System.out.println("Hello client world!");
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}
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}
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}
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