| gradle/wrapper | ||
| src/main | ||
| .gitignore | ||
| build.gradle | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| settings.gradle | ||
Fabric Example Mod
Setup
- Edit gradle.properties with the information of your mod.
# Mod Properties
mod_version = 1.0.0
maven_group = com.myteam
archives_base_name = mymod
# The following properties can be copied from https://modmuss50.me/fabric.html
minecraft_version=19w08b
yarn_mappings=19w08b.4
loader_version=0.3.7.109
fabric_version=0.2.3.104
- Adjust the java classes structures and the resources resources json files to suit your needs:
- The "mixins" object can be removed from mod.json if you do not need to use mixins.
- Please replace all occurences of "modid" with your own mod ID - sometimes, a different string may also suffice.
- Run the following command to fetch Fabric dependencies:
./gradlew genSources
Optional IDE Setup:
- IntelliJ IDEA:
./gradlew idea - Visual Studio Code: see Setting up Visual Studio Code with Fabric
- Eclipse: see Setting up Eclipse with Fabric
Running
You can simply run the Fabric server with your custom developed mod executing ./gradlew runServer. (The first time you run this command you will need to accept the eula.txt inside the /run folder under the project root)
Sometimes the server daemon will get stuck and your server start can fail, to fix that run ./gradlew --stop.
Deploying
You can deploy your mod by running ./gradlew build - then copy your jar file from the build/lib folder to your fabric server mods folder.
License
This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.